
It would be a cool path to go down,” explained Wright on the topic of user-created content. I’m pretty aware of what can be done and can’t be done in that area. I’ve been keeping up with advances exactly in that area in the last 20 years. It would depend on a lot of advances being made. “Well, I can see things going in that direction. Not content to just earn a profit from its games, the company expects to develop future games where the user plays an increasingly crucial role in how the gameplay is developed, a trend that Wright has followed from SimCity, where players managed their own metropolis, to Spore, where the entire universe is under his or her command. A lot of these may not even be things for people who didn’t buy the PC game, like downloading the creature creator.” With Spore we’ll be looking at a wider range of expansion possibilities than The Sims. Wright says, “I think with Spore we have a lot of opportunities that are broader where we can create other games around the editors, for instance, or take certain levels in the game and put them on other platforms. Will Wright, the lead mind behind EA’s Spore, already has plans for how he will “horizontally” add onto the game and expand its reach beyond people who purchased another Wright classic, The Sims. Spore is going to see “broader” expansions than The Sims, and Will Wright will increasingly look to players to develop game content in future titles.Īmid digital right management controversy, publisher Electronic Arts is looking into milking its latest Maxis insta-classic Spore into a virtual printing press for money.
